Post by numberhawk44 on Oct 25, 2016 19:52:25 GMT -5
Hey guys! Check here for info relating to your lost in the 5th Age!
Slot A: Autocracy of Hyren: Dictatorship, Hyrenism. Imperialist power, bound to be aggressive.
Slot B: Duchy of The Plains: Dukedom, Hyrenism. Feudal state that is a Hyrenese vassal. Tends to be submissive to its overlord.
Slot C: Kingdom of Hawthrone: Kingdom, Hyrenism. Centralized state that lost a lot of territory (most now in the Duchy of Avaron) to Hyren in a series of wars. Freely independent and anti-Hyren and Camvonia.
Slot D: Empire of the Twin Isles: Empire, Hyrenism/Fallen One. State with some imperial ambitions, dislikes Camvonia and herein but aims to stay neutral and quietly expand its own sphere.
Slot E: Thassalocratic Empire of Camvonia: Dictatorship, Fallen One. State with plans for world domination, will stop at nothing to achieve said goal.
Slot F: Duchy of Central Avaron: Dukedom, Hyrenism/Fallen One. Joint vassal of Camvonia and Hyren, it enjoys its position but will likely declare independence if Hyren and Camvonia split.
Slot G: Duchy of Sarpadia: Dukedom, Fallen One. Camvonian vassal, but one with a long and proud history of independence. Will serve loyally as long as Camvonia is winning, but not for long if that changes.
Slot H: Illyrian Empire: Empire, Holy Church of Illyria. Theocratic state with a strong wish to help the poor, it is strongly anti-Camvonian but will try to use peace to resolve conflict.
Slot I: Hogni Republic: Merchant Republic, local religions. Isolated from the rest of Hogni by religion and culture, strongly independent yet does not wish to fight anyone if possible.
Slot J: Hogni Empire: Empire, Fallen One. Formerly in control of all Hogni, the Empire's overriding goal is to make that happen again.
Slot K: Free State of Sutton: Metropolis, Fallen One. Like the Hogni Empire, the Free State is mostly concerned with uniting Hogni but also strongly dislikes Camvonia/Hyren.
Slot L: Rivne Confederacy: Feudal Confederation, Fallen One. Decentralized state with hundreds of competing lords and nobles; they only agree on one thing: a burning hatred of Camvonia, their former colonial master.
Slot M: Blackhammer Empire: Empire, Mountains of Five. Led by the last ancient dwarven dynasty, the Blackhammer Empire seeks to unify the Resni under its rule, but also has a passionate hatred of Camvonia.
Slot N: Kingdom of Nikia: Kingdom, Mountains of Five. Humbled by recent defeats at the hands of the Blackhammers and Rivnes, the Kingdom of Nikia wishes only for continued peace so it can try and halt its decline. It is weakly pro-Camvonian.
Slot O: Kingdom of Korona: Kingdom, Mountains of Five. After its conversion to its new religion, Korona was invaded by Mithros and now wishes to redeem itself by reconquest. It is also anti-Camvonian.
Slot P: Empire of Mithros: Empire, local religions. Founded on a wealth of special steel and a great number of trading city-states, Mithros harbors dreams of domination of Vondexa, which will inevitably bring it into conflict with more or less everyone else on the continent.
Slot Q: Republic of Mithraine: Republic, local religions. Left a shadow of its former self by the Sanctum, Mithraine dreams of nothing but revenge against the Taranta.
Slot R: Holy State of New Mithraine: Theocracy, Sanctum. A relatively new vassal state of the Taranta, New Mithraine seeks the unification of itself with the other Mithraine and, of course, the purging of heresy. It is not a huge player in the internal politics of the Sanctum, but supports the Taranta when called to do so. MEMBER OF THE SANCTUM.
Slot S: The Taranta: Theocracy, Sanctum. A relatively tiny ethnic group who seized control of the Sanctum in a coup, the Taranta preside over a new and revitalized sphere of holy influence. while they are presently secure in their power, time will tell how long they will remain that way. MEMBER OF THE SANCTUM.
Slot T: Holy State of New Verdania: Theocracy, Sanctum. The second of two new holy states carved out of Central Orctova, New Verdania sees itself as a kind of crusader state, bend on spreading its fanatical version of the faith both within and without the Sanctum. MEMBER OF THE SANCTUM.
Slot U: Cathars of the Sanctum: Military Order, Sanctum. This is land given to and run by a fanatical military order, devoted to the defense of the borders of the Sanctum. Increasingly, they see their role as also to depose those not faithful enough. MEMBER OF THE SANCTUM.
Slot V: Patriarchate of Kolzos: Patriarchate, Sanctum. The oldest extant state in theSanctum, Kolzos was allowed to retain its ancient form of government out of respect for its loyal service. A thriving trade state, it is very active in Sanctum politics. MEMBER OF THE SANCTUM.
Slot W: Grand Duchy of Bolkov: Duchy, Sanctum. While not a member of the Sanctum, Bolkov retains close ties to it while seeking to expand its influence into the war-torn Resni. IT is also undergoing a serious modernization effort.
Slot X: Holy state of Livia: Theocracy, Sanctum. After being deposed from Lipsko, Livia and her followers set up their own state, which earned its right to exist in a series of bloody wars. Now fully reintegrated into the Sanctum, it plays a huge role in its politics, constantly seeking to depose the Taranta. MEMBER OF THE SANCTUM.
Slot Y: Kingdom of Verdania: Kingdom, Dark Lord. Seeking revenge for the mauling of its country by the Sanctum, Verdania joined the forces of the Dark Lord and now hopes to regain what it lose so many years ago. MEMBER OF THE CULT OF DARKNESS.
Slot Z: Zjau-Yl Sovereignty: tribal confederation, Orthodox Fallen One/Seven Truths. The Zjau-Yl came to domincance by accident and diplomacy, but now are a major power and intend to stay that way, though force if necessary.
Slot AA: Fiefdom of the Mliza: Feudal monarchy, Dark Lord. The outermost of the Dark Lord's fiefs, the Mliza is ben on subjugating the other states in its region and making itself overlord of the who region that bears its name. MEMBER OF THE CULT OF DARKNESS.
Slot AB: Republic of the Upper Mliza: Republic, Hyrenism. A fierce enemy of both Hyren and the Dark Lord, the Republic's goals are to restore its former glory by taking out the latter and win dominance of the northern third of the world by crushing the former.
Slot AC: Fey Kingdom of the Islands: Feudal Republic, Local Religions. A strongly independent group, the fey and their human thralls have taken to raiding and pillaging to make their gold, earning the enmity of Hyren. The wish to unite the entire Archipelago under their rule.
Slot AD: Slot AD: Fiefdom of Archadia: Feudal monarchy, Dark Lord. The oldest of the Dark Lord's fiefs, Archadia wishes to expand its empire and facilitate its lord's conquest of Noliterre. MEMBER OF THE CULT OF DARKNESS.
Slot AE:Feifdom of Voderanty: Feudal monarchy, Dark Lord. Once a trade state, now an unwilling servant of the Dark Lord, Voderanty wants nothing more than to break free, and will only follow the Dark Lord when he is strong. MEMBER OF THE CULT OF DARKNESS.
Slot AF: Fiefdom of North Vondexa: Feudal monarchy, Dark Lord. This new, artificial state was cared out of Archadia by the Dark Lord to be the only maritime power in his sphere. Now, it mostly maintains its fleet and competes for influence in the Cult. MEMBER OF THE CULT OF DARKNESS.
Slot AG: N/A
Slot AH: Duchy of the Emerald Leaf: Duchy, Fallen One. Rising from the ashes of the ELF and now a slavestate to Camvonia, the Emerald Leaf is the only vassal state that is fanatically loyal to Camvonia.
Slot AI: Duchy of Mithraine: Duchy, Fallen One. One a powerful state in its own right, Mithraine is now a Camvonian vassal, but dreams of freedom.
Slot AJ: Patriarchate of Yja: Patriarchate, other. The only non-Sanctum state in the region, Yja was founded when a strange race of sickly, pale people from below the ground seized control of the region. It's culture is totally unique and not found anywhere else in the world.
Slot A: Autocracy of Hyren: Dictatorship, Hyrenism. Imperialist power, bound to be aggressive.
Slot B: Duchy of The Plains: Dukedom, Hyrenism. Feudal state that is a Hyrenese vassal. Tends to be submissive to its overlord.
Slot C: Kingdom of Hawthrone: Kingdom, Hyrenism. Centralized state that lost a lot of territory (most now in the Duchy of Avaron) to Hyren in a series of wars. Freely independent and anti-Hyren and Camvonia.
Slot D: Empire of the Twin Isles: Empire, Hyrenism/Fallen One. State with some imperial ambitions, dislikes Camvonia and herein but aims to stay neutral and quietly expand its own sphere.
Slot E: Thassalocratic Empire of Camvonia: Dictatorship, Fallen One. State with plans for world domination, will stop at nothing to achieve said goal.
Slot F: Duchy of Central Avaron: Dukedom, Hyrenism/Fallen One. Joint vassal of Camvonia and Hyren, it enjoys its position but will likely declare independence if Hyren and Camvonia split.
Slot G: Duchy of Sarpadia: Dukedom, Fallen One. Camvonian vassal, but one with a long and proud history of independence. Will serve loyally as long as Camvonia is winning, but not for long if that changes.
Slot H: Illyrian Empire: Empire, Holy Church of Illyria. Theocratic state with a strong wish to help the poor, it is strongly anti-Camvonian but will try to use peace to resolve conflict.
Slot I: Hogni Republic: Merchant Republic, local religions. Isolated from the rest of Hogni by religion and culture, strongly independent yet does not wish to fight anyone if possible.
Slot J: Hogni Empire: Empire, Fallen One. Formerly in control of all Hogni, the Empire's overriding goal is to make that happen again.
Slot K: Free State of Sutton: Metropolis, Fallen One. Like the Hogni Empire, the Free State is mostly concerned with uniting Hogni but also strongly dislikes Camvonia/Hyren.
Slot L: Rivne Confederacy: Feudal Confederation, Fallen One. Decentralized state with hundreds of competing lords and nobles; they only agree on one thing: a burning hatred of Camvonia, their former colonial master.
Slot M: Blackhammer Empire: Empire, Mountains of Five. Led by the last ancient dwarven dynasty, the Blackhammer Empire seeks to unify the Resni under its rule, but also has a passionate hatred of Camvonia.
Slot N: Kingdom of Nikia: Kingdom, Mountains of Five. Humbled by recent defeats at the hands of the Blackhammers and Rivnes, the Kingdom of Nikia wishes only for continued peace so it can try and halt its decline. It is weakly pro-Camvonian.
Slot O: Kingdom of Korona: Kingdom, Mountains of Five. After its conversion to its new religion, Korona was invaded by Mithros and now wishes to redeem itself by reconquest. It is also anti-Camvonian.
Slot P: Empire of Mithros: Empire, local religions. Founded on a wealth of special steel and a great number of trading city-states, Mithros harbors dreams of domination of Vondexa, which will inevitably bring it into conflict with more or less everyone else on the continent.
Slot Q: Republic of Mithraine: Republic, local religions. Left a shadow of its former self by the Sanctum, Mithraine dreams of nothing but revenge against the Taranta.
Slot R: Holy State of New Mithraine: Theocracy, Sanctum. A relatively new vassal state of the Taranta, New Mithraine seeks the unification of itself with the other Mithraine and, of course, the purging of heresy. It is not a huge player in the internal politics of the Sanctum, but supports the Taranta when called to do so. MEMBER OF THE SANCTUM.
Slot S: The Taranta: Theocracy, Sanctum. A relatively tiny ethnic group who seized control of the Sanctum in a coup, the Taranta preside over a new and revitalized sphere of holy influence. while they are presently secure in their power, time will tell how long they will remain that way. MEMBER OF THE SANCTUM.
Slot T: Holy State of New Verdania: Theocracy, Sanctum. The second of two new holy states carved out of Central Orctova, New Verdania sees itself as a kind of crusader state, bend on spreading its fanatical version of the faith both within and without the Sanctum. MEMBER OF THE SANCTUM.
Slot U: Cathars of the Sanctum: Military Order, Sanctum. This is land given to and run by a fanatical military order, devoted to the defense of the borders of the Sanctum. Increasingly, they see their role as also to depose those not faithful enough. MEMBER OF THE SANCTUM.
Slot V: Patriarchate of Kolzos: Patriarchate, Sanctum. The oldest extant state in theSanctum, Kolzos was allowed to retain its ancient form of government out of respect for its loyal service. A thriving trade state, it is very active in Sanctum politics. MEMBER OF THE SANCTUM.
Slot W: Grand Duchy of Bolkov: Duchy, Sanctum. While not a member of the Sanctum, Bolkov retains close ties to it while seeking to expand its influence into the war-torn Resni. IT is also undergoing a serious modernization effort.
Slot X: Holy state of Livia: Theocracy, Sanctum. After being deposed from Lipsko, Livia and her followers set up their own state, which earned its right to exist in a series of bloody wars. Now fully reintegrated into the Sanctum, it plays a huge role in its politics, constantly seeking to depose the Taranta. MEMBER OF THE SANCTUM.
Slot Y: Kingdom of Verdania: Kingdom, Dark Lord. Seeking revenge for the mauling of its country by the Sanctum, Verdania joined the forces of the Dark Lord and now hopes to regain what it lose so many years ago. MEMBER OF THE CULT OF DARKNESS.
Slot Z: Zjau-Yl Sovereignty: tribal confederation, Orthodox Fallen One/Seven Truths. The Zjau-Yl came to domincance by accident and diplomacy, but now are a major power and intend to stay that way, though force if necessary.
Slot AA: Fiefdom of the Mliza: Feudal monarchy, Dark Lord. The outermost of the Dark Lord's fiefs, the Mliza is ben on subjugating the other states in its region and making itself overlord of the who region that bears its name. MEMBER OF THE CULT OF DARKNESS.
Slot AB: Republic of the Upper Mliza: Republic, Hyrenism. A fierce enemy of both Hyren and the Dark Lord, the Republic's goals are to restore its former glory by taking out the latter and win dominance of the northern third of the world by crushing the former.
Slot AC: Fey Kingdom of the Islands: Feudal Republic, Local Religions. A strongly independent group, the fey and their human thralls have taken to raiding and pillaging to make their gold, earning the enmity of Hyren. The wish to unite the entire Archipelago under their rule.
Slot AD: Slot AD: Fiefdom of Archadia: Feudal monarchy, Dark Lord. The oldest of the Dark Lord's fiefs, Archadia wishes to expand its empire and facilitate its lord's conquest of Noliterre. MEMBER OF THE CULT OF DARKNESS.
Slot AE:Feifdom of Voderanty: Feudal monarchy, Dark Lord. Once a trade state, now an unwilling servant of the Dark Lord, Voderanty wants nothing more than to break free, and will only follow the Dark Lord when he is strong. MEMBER OF THE CULT OF DARKNESS.
Slot AF: Fiefdom of North Vondexa: Feudal monarchy, Dark Lord. This new, artificial state was cared out of Archadia by the Dark Lord to be the only maritime power in his sphere. Now, it mostly maintains its fleet and competes for influence in the Cult. MEMBER OF THE CULT OF DARKNESS.
Slot AG: N/A
Slot AH: Duchy of the Emerald Leaf: Duchy, Fallen One. Rising from the ashes of the ELF and now a slavestate to Camvonia, the Emerald Leaf is the only vassal state that is fanatically loyal to Camvonia.
Slot AI: Duchy of Mithraine: Duchy, Fallen One. One a powerful state in its own right, Mithraine is now a Camvonian vassal, but dreams of freedom.
Slot AJ: Patriarchate of Yja: Patriarchate, other. The only non-Sanctum state in the region, Yja was founded when a strange race of sickly, pale people from below the ground seized control of the region. It's culture is totally unique and not found anywhere else in the world.